Publications
Updated on 2026-10-01
Published (Total)
Journals
Conference Proceedings
Others
Pending
Pujana Paliyawan
holds a D.Eng. in Information Science and Engineering from Ritsumeikan University, Japan, supported by the MEXT Scholarship, and is a former Senior Researcher at Ritsumeikan University. He currently works across industry and academia as a technical and research consultant and software/algorithm engineer, specializing in AI, algorithm engineering, and intelligent systems. His work focuses on translating research into practical real-world applications, developing advanced algorithms and AI solutions spanning machine learning, deep learning, MLLMs, image processing, optimization, and data-driven systems.
Journals
(International)
As the first author
- 2024, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, and Worawat Choensawat. Audience participation fighting game: Exploring social facilitation for an enhanced APG experience. In Heliyon, volume 10, issue 2, pages 1–14. DOI: 10.1016/j.heliyon.2023.e23967.
- 2018, Pujana Paliyawan, Takahiro Kusano, and Ruck Thawonmas. Motion recommender for preventing injuries during motion gaming. IEEE Access, 7:7977–7988. doi: 10.1109/ACCESS.2018.2889166
- 2018, Pujana Paliyawan, Worawat Choensawat, and Ruck Thawonmas. Mossar: motion segmentation by using splitting and remerging strategies. Multimedia Tools and Applications, 77(21):27761–27788. doi: 10.1007/s11042-018-5965-x
- 2017, Pujana Paliyawan and Ruck Thawonmas. UKI: Universal Kinect-type controller by ICE lab. Software: Practice and Experience, 47(10):1343– 1363. doi: 10.1002/spe.2474
- 2015, Pujana Paliyawan. Stock market direction prediction using data mining classification. International Conference on Advancement in Computer Science and IT (ADVCIT2014), and later on ARPN Journal of Engineering and Applied Sciences, 10:3. doi: 10.13140/RG.2.2.26523.46882
As a co-author
- 2026, Norapat Labchurat, Kingkarn Sookhanaphibarn, Worawat Choensawat, and Pujana Paliyawan. Webcam-Based Exergame for Motor Recovery with Physical Assessment via DTW. Sensors 26, no. 4 (2026): 1219.
- 2023, Pittawat Taveekitworachai, Gunt Chanmas, Pujana Paliyawan, Ramita Thawonmas, Chakarida Nukoolkit, Piyapat Dajpratham, and Ruck Thawonmas. A systematic review of major evaluation metrics for simulator-based automatic assessment of driving after stroke. Heliyon 10, no. 12 (2024).
- 2023, Gunt Chanmas, Pittawat Taveekitworachai, Pujana Paliyawan, Ramita Thawonmas, Ruck Thawonmas, Chakarida Nukoolkit, Piyapat Dajpratham. Driving scenarios and environmental settings in simulator-based driving assessment systems for stroke: a systematic review. Topics in Stroke Rehabilitation, pp. 1-9, Jan. 2023. doi: 10.1080/10749357.2023.2165273.
- 2022, Zhenao Wei, Pujana Paliyawan, Ruck Thawonmas. Improving Deep-Feature Image Similarity Calculation: A Case Study on an Ukiyo-e Card Matching Game Lottery. IEEE Access, vol. 10, pp. 44608-44616. doi: 10.1109/ACCESS.2022.3131822.
- 2022, Zhenao Wei, Shizhe Wang, Pujana Paliyawan, and Ruck Thawonmas. Difference in Perceived Similarity Between Humans and Machines―A Case Study on Ukiyo-e Artworks, ART RESEARCH, vol. 22-2, 8 pages. doi: 10.24432/issn.2189-228X.2022.22-2.41.
- 2022, Zhenao Wei, Pujana Paliyawan, Ruck Thawonmas. A Card Game for Collecting Human-Perceived Similarity Data of Artwork Images. IEEE Access, vol. 10, pp. 8103-8111. doi: 10.1109/ACCESS.2021.3055813.
- 2011, Satoko Ito, Ruck Thawonmas, Pujana Paliyawan. アルツハイマー型認知症を早期発見するためのMinecraftのMODの提案 (Toward Early Detection of Alzheimer’s Disease Using a Minecraft Mod). 芸術科学会論文誌 (the Journal of the Society for Art and Science), vol. 20, no. 5, pp. 254-263. doi: 10.14807/jass.20.5_254.
- 2019, Camille El-Habr, Xavier Garcia, Pujana Paliyawan, and Ruck Thawonmas. Runner: A 2D platform game for physical health promotion. SoftwareX, 10:100329. doi: 10.1016/j.softx.2019.100329.
Conferences
(International)
As the first author
- 2020, Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, and Ruck Thawonmas. Towards social facilitation in audience participation games: Fighting game AIs whose strength depends on audience responses. In 2020 IEEE Conference on Games (CoG), pages 686–689. IEEE.
- 2017, Pujana Paliyawan, Takahiro Kusano, Yuto Nakagawa, Tomohiro Harada, and Ruck Thawonmas. Adaptive motion gaming AI for health promotion. In 2017 AAAI Spring Symposium Series, Stanford University, California USA, March 27-29, pp. 1-6.
- 2016, Pujana Paliyawan and Ruek Thawonmas. Towards ergonomic exergaming. In 2016 IEEE 5th Global Conference on Consumer Electronics, pages 1–2. IEEE.
- Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, and Ruck Thawonmas. Towards universal Kinect interface for fighting games. In 2015 IEEE 4th Global Conference on Consumer Electronics (GCCE), pages 332–333. IEEE, 2015.
- 2015, Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, and Ruck Thawonmas. Body motion design and analysis for fighting game interface. In 2015 IEEE Conference on Computational Intelligence and Games (CIG), pages 360–367. IEEE.
- 2014, Pujana Paliyawan, Chakarida Nukoolkit, and Pornchai Mongkolnam. Office workers syndrome monitoring using Kinect. In The 20th Asia- Pacific Conference on Communication (APCC2014), pages 58–63. IEEE.
- 2014, Pujana Paliyawan, Chakarida Nukoolkit, and Pornchai Mongkolnam. Prolonged sitting detection for office workers syndrome prevention using Kinect. In 2014 11th International Conference on Electrical Engineering/ Electronics, Computer, Telecommunications and Information Technology (ECTI-CON), pages 1–6. IEEE.
As a co-author
Others
Domestic Journals & Technical Reports
- 2026 (Acccepted), Fahpratan Santanin, Kingkarn Sookhanaphibarn, Worawat Choensawat, Pujana Paliyawan. Military Software Quality Assessment (MSQA) Framework. วารสาร วิชาการ โรงเรียน นาย ร้อย พระ จุลจอมเกล้า.
- 2025, Sutthichai Rodkaew, Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat. Military Software Quality Assessment (MSQA) Framework. วารสาร วิชาการ โรงเรียน นาย ร้อย พระ จุลจอมเกล้า. 2025 Nov 6;23(1):87-103. https://ph01.tci-thaijo.org/index.php/crma-journal/article/view/261412
- 2019. “健康促進のためのプレイヤー適応型モーションゲーミングAI (Player-adaptive Motion Gaming AI for Health Promotion),” Game Programming Workshop 2019 (GPW2019).
- 2018. モーションゲームのためのユニバーサルスケルトン構築. 平成30年度情報処理学会関西支部大会講演論文集(電子ファイル), G-113, 大阪,2018年9月30日.
- 2017. Calorie Consumption Assessment by using Image-processing-based Method for Exerciser and Motion Gamers. ゲーム学会第16回全国大会論文集, pp. 37-38. 2017年11月3日.
- 2017. プレイヤー適応型健康促進のMotion Gaming AI. 情報処理学会全国大会 (IPSJ 2017).
Pending Research
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